javascript - Google Chrome tainted canvas from local images -
i trying make vanilla javascript game html 5 canvas element, , in order make color-based hit boxes, need grab image data spots on canvas. whenever use getimagedata(), error:
uncaught securityerror: failed execute 'getimagedata' on 'canvasrenderingcontext2d': canvas has been tainted cross-origin data.
all of images being displayed on canvas being pulled local file. there way working on chrome?
i draw images placing html image tags on page , using context.drawimage(*img id, x, y*);
it cors. can start chrome --allow-file-access-from-files
development purposes , later load files same server site being hosted on, there no problem. note flag changes security settings of chrome.
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