unity3d - How to fix low resolution lightmaps in Unity -


i'm testing how baked lightmaps work models made in blender. after building lightmaps noticed pixelated in areas. trying figure out part of lightmap causing effect. seems it's indirect resolution, because when turned down low possible, pixelated parts disappear.

the problem form saw in other projects indirect resolution lower baked resolution don't know why in project looks this. tried crank indirect resolution results weren't satisfying.

these lightmaps might seem fine can see darker areas "splash" , doesn't match resolution of rest.

there screenshots of how lighting works 2 different setups:

this setup used lightmap in first screenshot: setup

first screenshot: enter image description here example of low res part in screen above: enter image description here

second screenshot (the change indirect resolution changed 20): enter image description here

try adjusting lighting-map settings of object in lighting window, advanced paramters.


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