c# - Unity Add Default Namespace to Script Template? -


i got question. found unitys script template c# scripts. , script name write #scriptname# looks this:

using unityengine; using system.collections;  public class #scriptname# : monobehaviour  {     void start ()      {      }      void update ()      {      } } 

than create script right name, there somthing #foldername# can put in right namespace dirrectly when creating script?

there no built-in template variables #foldername#.

according this post, there 3 magic variables.

  • "#name#"
  • "#scriptname#"
  • "#scriptname_lower#"

but can hook creation process of script , append namespace using assetmodificationprocessor.

here example adds custom data created script.

//assets/editor/keywordreplace.cs using unityengine; using unityeditor; using system.collections;  public class keywordreplace : unityeditor.assetmodificationprocessor {     public static void onwillcreateasset ( string path )    {      path = path.replace( ".meta", "" );      int index = path.lastindexof( "." );      string file = path.substring( index );      if ( file != ".cs" && file != ".js" && file != ".boo" ) return;      index = application.datapath.lastindexof( "assets" );      path = application.datapath.substring( 0, index ) + path;      file = system.io.file.readalltext( path );       file = file.replace( "#creationdate#", system.datetime.now + "" );      file = file.replace( "#projectname#", playersettings.productname );      file = file.replace( "#smartdevelopers#", playersettings.companyname );       system.io.file.writealltext( path, file );      assetdatabase.refresh();    } } 

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